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ux/ui design
2017-2019

 

At Whirlpool, I created UI compositions to contribute to the different apps provided by Whirlpool's brands, as well as UX/UI assets within the company. In addition, I was responsible for the animations, UX, and UI present in upcoming projects from the Internet of Things team.

My spotlight projects include leading the UX/UI design for the upcoming Apple Watch App, and redesigning the entire Whirlpool and Maytag phone apps.

DISCLAIMER:

Since my work at Whirlpool focused on future projects, I cannot show my work until the product is released. My spotlight projects (the Whirlpool/Maytag phone apps and Whirlpool iPhone app) are expected to release in the upcoming year. Until then, I can only showcase previews of the apps that have been showcased at different conferences; the previews may not reflect the final app direction.

YUMMLY / ODEN PROJECT:

The Oden project was a research & development prototyping project, and my first solo design initiative at Whirlpool. It involved the incorporation of computer vision with the Yummly recipe recommendation app. I designed the UX and UI for our prototypes, as well as the gamification of the app in order to obtain user feedback for the training of our machine learning model.

 
 

Whirlpool 2.0:

The spotlight project of my time at Whirlpool was the creation of Whirlpool 2.0, a new version of the app with extensive user research for more ease of use by our consumers. I was part of the UX and UI teams, and participated in our user research and planning sessions. I also created the animations used in the app, as well as the prototypes used in our user research sessions. I also was the solo designer for our Apple Watch version of the app, working extensively with developers to transition to the new platform seamlessly.

 
 

ANIMATION/Video:

INTERNAL UX/UI WORK

In a large company, many departments require design assets to streamline their own processes - this is especially true for inter-departmental communication. My design skills have been used specifically to create tools for situations involving the clear and precise transfer of ideas and goals between large groups of people. An example of this in action is the creation of a Plan-to-Sell Generator, which was created to be used by the marketing and refrigeration teams.